Frame

Frame

FreemiumWeb, iOS, Android, VR (Headset support for major platforms)
Frame screenshot

What is Frame?

Frame is a platform for hosting presentations and meetings in immersive virtual environments. It works across desktop, mobile, and VR headsets, allowing participants to join from their preferred device without requiring specialised equipment. The tool focuses on creating more engaging meeting spaces than traditional video calls, using 3D environments where attendees can see each other's avatars and interact with shared content. Frame suits teams that want to move beyond standard conference calls, particularly those exploring how virtual spaces might improve collaboration, training sessions, or client presentations. The freemium model means you can test the basics before committing to paid features.

Key Features

Multi-device support

join from desktop browsers, mobile apps, or VR headsets with a single account

Avatar-based interactions

represent yourself as a customisable avatar rather than a video feed

Shared virtual spaces

host presentations and meetings in designed 3D environments

Cross-platform compatibility

no requirement for all participants to use VR hardware

Persistent environments

spaces can be set up in advance and reused for recurring meetings

Pros & Cons

Advantages

  • Accessible entry point; join meetings from a web browser without VR equipment
  • More immersive than standard video calls whilst remaining practical for mainstream users
  • Free tier available for testing and small teams
  • Works across devices, so participants have flexibility in how they join

Limitations

  • Requires learning new software and interface compared to familiar video conferencing tools
  • VR experience quality depends on headset capability; mobile and desktop versions offer less immersion
  • Adoption depends on whether your team values immersive spaces enough to justify the change from established platforms

Use Cases

Team meetings and brainstorming sessions in custom virtual offices

Training and onboarding programmes using immersive environments

Client presentations and pitches in branded virtual spaces

Conference talks and large group presentations with audience interaction

Internal events or all-hands meetings seeking more engagement than standard video calls