Gossip Analytics screenshot

What is Gossip Analytics?

Gossip Analytics provides heat mapping tools specifically designed for extended reality (XR) environments. It tracks user gaze patterns, movement paths, and points of friction within VR and AR applications. The tool collects behavioural data from users interacting with XR experiences and visualises this information through heat maps, helping developers and designers understand where users look, how they handle space, and where they encounter problems. This is particularly useful for optimising user experience in virtual environments where traditional analytics tools don't apply. The freemium model allows creators to start analysing their XR projects at no cost, with premium features available for teams needing more detailed insights or higher data volumes.

Key Features

Gaze tracking

captures and visualises where users look within XR environments

Path mapping

records user movement and navigation routes through virtual spaces

Friction detection

identifies points where users hesitate, get stuck, or show confusion

Heat map visualisation

displays data in colour-coded overlays for quick pattern recognition

XR-native analytics

built specifically for VR and AR, not adapted from web tools

Pros & Cons

Advantages

  • Designed specifically for XR rather than adapted from web analytics, making it more relevant for spatial experiences
  • Gaze tracking reveals user attention patterns that mouse or touch analytics cannot capture
  • Friction detection helps pinpoint usability problems in virtual environments
  • Free tier allows indie developers and smaller teams to access professional analytics

Limitations

  • Limited to XR projects; not suitable for analysing traditional 2D applications or websites
  • Requires integration with your XR platform or engine, which may need technical setup
  • Pricing and feature limits for the free tier are not publicly detailed, so costs may increase as your project scales

Use Cases

VR training programme designers wanting to see where trainees struggle with instructions or navigation

AR app developers optimising user flows and reducing confusion in augmented interfaces

Game studios testing level design and identifying areas where players get lost or stuck

Enterprise XR teams analysing user behaviour in immersive corporate applications

UX researchers studying how people naturally explore and interact with 3D virtual spaces