Kidoz

Kidoz

An age-appropriate library of educational games with parental controls, secure login, and a rewards system to encourage learning.

FreemiumEducationWeb, iOS, Android
Kidoz screenshot

What is Kidoz?

Kidoz is a platform that provides educational games designed for children, with safety and parental oversight as core features. The service combines an age-appropriate game library with tools that let parents monitor activity, set time limits, and control what content their children access. The platform uses a rewards system to motivate children to engage with learning activities. The tool is aimed at parents seeking a controlled digital learning environment for their children, and educators who want to incorporate game-based learning into classroom settings. It addresses the common concern of balancing screen time with educational value by combining content curation with parental controls and transparent usage tracking.

Key Features

Age-appropriate game library

Educational games sorted by age group and learning objectives

Parental controls

Tools to manage screen time, content access, and monitor activity

Secure login system

Password-protected accounts to protect children's data and privacy

Rewards system

Points or badges that incentivise children to complete learning activities

Activity tracking

Reports showing which games children have played and progress made

Multi-user profiles

Support for multiple children with individualised settings and content

Pros & Cons

Advantages

  • Combines entertainment with educational value, making learning feel like play rather than work
  • Parental controls and activity reporting give parents visibility into what their children are doing
  • Rewards system provides motivation without requiring external bribes or incentives
  • Age-gated content reduces the burden of manually vetting each game before children play

Limitations

  • Free tier likely has limitations on game access or features; premium games may require paid subscription
  • Depends on children's willingness to engage with available games; may not suit all learning styles or interests

Use Cases

Parents managing screen time for primary school-age children while ensuring some educational benefit

Teachers using game-based learning during lessons or as homework assignments

Families wanting a safer alternative to unrestricted YouTube or app store browsing

Parents tracking their child's learning progress and engagement in specific subject areas