Looking Glass Blocks

Looking Glass Blocks

Looking Glass Go is the world's first portable 3D holographic display that allows users to experience immersive 3D content without the need for a headset. Users can enjoy 3D art, photographs, and more

FreemiumWritingDesignImage GenerationWeb, macOS, Windows, iOS, Android
Looking Glass Blocks screenshot

What is Looking Glass Blocks?

Looking Glass Go is a portable holographic display device that shows 3D content without requiring a VR headset. It works by converting 2D images and 3D models into holographic visuals that appear to float above the screen. The device connects to your computer, tablet, or phone and displays immersive 3D art, photographs, and other content in a format visible to multiple people simultaneously. The tool is designed for artists, designers, photographers, and anyone wanting to present 3D content in a more accessible way than traditional headset-based VR. Instead of strapping on equipment, viewers simply look at the display from different angles to see the 3D effect. You can also share and embed holographic content online for others to view on their own Looking Glass displays or compatible devices.

Key Features

3D holographic display

Shows 3D content as floating holograms without headsets

2D to 3D conversion

Transforms standard 2D images into holographic format

Portable design

Lightweight device suitable for travel and presentations

Multi-viewer capability

Multiple people can view the same hologram simultaneously from different angles

Online sharing and embedding

Create shareable holographic content for web distribution

Multi-device compatibility

Works with computers, tablets, and smartphones

Pros & Cons

Advantages

  • No headset required, making it more accessible and social than VR alternatives
  • Portable and easy to set up for presentations or events
  • Freemium pricing model lets you try basic features at no cost
  • Visible to multiple viewers at once without individual equipment

Limitations

  • Viewing angle is limited compared to full VR immersion; content is best viewed from certain positions
  • Requires specific hardware purchase, which has a significant upfront cost
  • Adoption is still niche, so limited content library compared to established platforms

Use Cases

Product showcases and retail displays for presenting items in 3D without physical samples

Art galleries and exhibitions showing digital art in immersive holographic format

Medical and scientific visualisation for viewing 3D scans, models, or data

Real estate presentations to show property layouts and designs in 3D

Educational demonstrations and interactive learning experiences